In the longer-term, you expect to get over 10,000 Leadership, of which 500 is basically nothing. not useless, but a pretty dubious way of spending so many Runes. Once you're into the Islands of Freedom (which really isn't that far into the game), you'll likely jolt up to somewhere between 2500 to 3000 Leadership (and I'm talking on Impossible difficulty here, where your Leadership is at its lowest), at which point a total of 500 Leadership added is. You should endeavor to get Glory 1 reasonably early in the game, when its benefits have their greatest impact, and then ignore the further ranks until such time as you have more Runes than Skills worth spending them into. You can still use save/load shenanigans to replicate its effects, so there's not much point to the game trying to withhold information like this. Later games make an effort to make Scouting mechanically useful in addition to player convenient, which is definitely a better dynamic, but I kind of wish its mechanics had just been made the default in the first place. As such, the second and third levels should be ignored in favor of Skills that provide a concrete benefit, unless you really value your real-life time so much you can't stand the idea of wasting a good ten or twenty seconds on save-load shenanigans. Scouting also doesn't help with Keeper fights and won't provide any forewarning on Plot Ambushes, which unfortunately The Legend does occasionally employ. The benefits of Scouting 2 and 3 are handily replicated by the process of saving, charging recklessly into battle, looking at the enemy group, maybe playing a few turns if you're not sure how realistic it is for you to fight the group, and then reloading if it's not worth fighting. Unfortunately, in general Scouting is really more about player convenience than it is about actual gameplay benefit. You're going to have to purchase the first rank just to unlock more useful Skills down the line anyway, and a single Mind Rune probably isn't particularly hurting you to use up early on. You should get Scouting 1 fairly quickly, if only to reduce how much time you spend in front of loading screens because you had no idea that one battlegroup was ten times as large as the rest of the units in the area. Now the player gets an exact unit count when right clicking on enemies or occupied buildings. The player can right click units in the field to get a list of the unit types and an overall estimate of the threat level of the battle group, and can also click on castles and 'shelters' for the same effect on any battlegroup within. The player can right click units in the field to get a list of the unit types and an overall estimate of the threat level of the battle group. Here's the Paladin's symbol to start us off: Same format as for Might, but now we're covering the Mind tree.
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